Players could have a maximum of four weapon skills and four class skills active in their hotbar at any given time.In EQ Next, players were not going to be limited to their original class choice.The playable world in EQN was hundreds of feet deep in any given location, so players could dig down and discover hidden caverns, temples, and all sorts of secrets.
These nefarious tasks could potentially make it almost impossible for that same player to simultaneously earn the favor of a paladin guild.
Ever Quest Next was going to be a complete reimagining of the world of Norrath both physically and in terms of lore.
Many characters, locations, items, and lore were to feel familiar to players of previous games in the franchise, but there were also going to be many changes and brand new discoveries.
Every class had two weapon types available to them, each with their own unique skills/abilities.
For example, the warrior class could either wield a two-handed sword or a hammer and shield.
In addition to switching between classes entirely, players could also customize their class by adopting certain skills to create hybrid classes of their own.